Mandrake: The Shadow of the Vehme
Mandrake: The Shadow of the Vehme is an unreleased video game for Nintendo's Game Boy Advanced system. The game began development in 2003 at 7th Sense Studios. It is unknown whether the game was ever finished or not as problems with copyright delayed release. Before these issues could be ironed out, the publisher went bankrupt resulting in the game never seeing the light of day. 7th Sense was also working on a Phantom game entitled The Phantom: The Ghost Who Walks (Video Game) also for the Game Boy Advanced.
Game Play
Mandrake: The Shadow of the Vehme was to be an action/ adventure game played from an isometric view. The payer would control Mandrake as he explored various locations from around the world.
The game play would see the Mandrake using using his powers of illusion to defeat enemies. Puzzles would have also featured in the game, requiring Mandrake to solve them in order to progress.
Storyline
During World War II, German S.S. inspired themselves to the teachings which had animated The Vehme, an unmerciful court of the Middle-Age Germany. Even military German Police were involved on the research of esotheric treasures, which could help the raise of the Reich. After about fifty years from the end of the second world war, a secret sect, called New Vehme, has taken these storical researchs to exploit the power of unbelievable magic artifacts for their will. On May 1990 prof Friedrick Haushofer, announces an amazing discovery: the finding of some sort of medieval evidences, which could carry him to the legendary treasure of the Teutonic knights. The news gets the interest of a secret sect, which inspires itself to the medieval german traditions, and to the S.S. quest for powerful magic items, makes it called New Vehme, and of the sect of Ha-Sha-Shin, to whom legend ascribes amazing magical powers!
Mandrake has been invited to the unveil of the exhibition which shows the evidences found by Haushofer, a dear old friend of him. The murder of the archeologist in the night preceeding the unveil is the beginning of an entangled mistery which brings our amazing magician to a castle in the core of Poland; into the Marienburg Cathedral; to Castel del Monte, in Puglia ( Italy), in Palermo, in Armenia, In France, in to the old mansion of a teutonic knight.
